
Or what is the mage spell, mana clash? if you have that. Alistair might come in handy depending on what level you are attempting this, and if you have invested in leveling his templar abilities (Smite) will help a lot against darkspawn casters. Usually I played an AW/SH mage, and did the Deep Roads third in the treaties, around level 14-15, as some of the mobs there can dish out a world of hurt. I'd try to keep the Golem and Oghren if you can. (My usual team was Shale, Oghren and then someone else to fill out whatever spot I wasn't). Shale has some interesting dialogue when you reach the end of the Deep Roads where you learn more about Shale's past. Two mages shouldn't be required to do this.



If I recall correctly there aren't that many traps either, nothing too troublesome aside from some bear traps on the ground. You can always go back later after you've cleared the zone and get everything.
